Permacomputing + design graphique
What does Permacomputing have to do with graphic design? From the perspective of Permacomputing, aesthetics are not merely the visual quality of a design work. Rather, it focuses on how relationships and connections emerge in the creative process while dealing with the constraints of computer technology. […] A first step towards reintroducing critical and sustainable aesthetics in graphic design can be achieved by celebrating unconventional interfaces that acknowledge the abundance of underlying constraints found in media, tools, and interactions.
Hannah Gmeiner, Permacomputing as a practice for digital Graphic Design, https://permacomputingasapracticefordigitalgraphicdesign.com
Hannah Gmeiner présente la rencontre du permacomputing avec le design graphique dans son mémoire de fin d’études, proposant à la fois une contextualisation théorique et plusieurs exemples concrets. Ce long texte, que j’ai longtemps laissé dans mes onglets ouverts (presque un an…), propose une application concrète du permacomputing à un domaine précis, et je pense que cela m’a indirectement influencé dans la construction d’un papier en cours de validation. Hannah Gmeiner présente plusieurs concepts ou principes adjacents au permacomputing très intéressants, comme la transparence, la flexibilité, la communauté, etc. Voici quelques citations supplémentaires :
Limits and Constraints are often perceived negatively as they essentially represent a restriction. The irony of limits lies in their ability to foster great diversity.
The principle behind designing with Permacomputing principles is that there is a place for everything. No tools or design practices are superfluous or irrelevant. There is room for both slow and fast, for incremental and one-off processes.
Hannah Gmeiner a aussi donné un entretien à propos de sa démarche : https://timrodenbroeker.de/hannah-gmeiner/.